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Windows 7: 59Hz

24 Jun 2009   #131
MorbidGod

Windows 7 Ultimate x64 7127
 
 

Quote   Quote: Originally Posted by fseal View Post
Any company that says that is a company I refuse to do buisness with in the future.

Creative Labs, ATI, and HP are at the top of my list for making that very same statement during past OS migrations.

Shame about samsung though, I like their monitors...
I totally agree on this.


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24 Jun 2009   #132
MorbidGod

Windows 7 Ultimate x64 7127
 
 

Quote   Quote: Originally Posted by Evildemon View Post
but one question... if you "force" in ccc, even if in windows continues to say 59hz wont it be in 60 ?
It continues to say 59hz, if i go to the monitor properties. And nothing makes it change it, not even new Catalyst´s (9.6 i think).
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24 Jun 2009   #133
Evildemon

Windows 7 x64 Retail
 
 

Quote   Quote: Originally Posted by MorbidGod View Post
It continues to say 59hz, if i go to the monitor properties. And nothing makes it change it, not even new Catalyst´s (9.6 i think).
well... windows can state 59hz but it may be on 60hz if you force it... have you tested it ? if you have any game on your computer capable of turning vsync ON (and normaly you have more than 60 fps), turn vsync ON and see if your fps are limited at 60 or 59 : )
Its cause windows may be doing bad readings...
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24 Jun 2009   #134
MorbidGod

Windows 7 Ultimate x64 7127
 
 

Of course i´ve tryed it, Far Cry 2 states 1680*1050@59hz, as long as other games too. Oh, and most of them have problems running for not being at a native resolution.

Monitor Properties, is stating the real present state of the display being used.
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27 Jun 2009   #135
mysticfabs

Windows 7
 
 

Quote   Quote: Originally Posted by Evildemon View Post
but one question... if you "force" in ccc, even if in windows continues to say 59hz wont it be in 60 ?
Well in the nvidia control panel I had the option of choosing 60Hz or 59Hz; It's when I tried to set it to 60 it auto reset it to 59Hz. My monitor can handle 75Hz in lower res so I'm sure I'm safe ^^; as for you question about "forcing" in ccc I'm not too sure, When I could only set it to 59Hz before I forced it woulds say 59Hz (60 as reported by OS) So I'm guessing it wouldn't say it's at 59Hz and actually be at 60Hz...

As I said I'm not really sure but I hope things work out for you ^^
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29 Jun 2009   #136
Zer0K3wL

windows 7 sp1 x64
 
 

if windows states 59 hz its 59 hz trust me.
and even if select 60 hz it go's back 59hz.
there games that pickup 60 hz fine but this brings the issue lot stuff messing up like media player crashing or taking real long to load a game cous its trying to force it by any means posible.

anyway i'm gessing there still no real fix ?
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29 Jun 2009   #137
baarod

El Capitan / Windows 10
 
 

Quote   Quote: Originally Posted by Zer0K3wL View Post
if windows states 59 hz its 59 hz trust me.
and even if select 60 hz it go's back 59hz.
there games that pickup 60 hz fine but this brings the issue lot stuff messing up like media player crashing or taking real long to load a game cous its trying to force it by any means posible.

anyway i'm gessing there still no real fix ?
Of course there's a fix. And it's very real. Unfortunately I cannot spoon feed it to each comer as it involves research, development and testing for each and every display. First, dig around in the linux xfree86 forums for a modeline that works for your monitor that has a refresh rate greater than 60. I've seen quite a few 62 and 70 modelines that work. Then translate that modeline into Pheonix EDID Designer and finally create an INF with moninfo. Properly executed and using proper cabling (no adapters, no breaking pins off), it works every time.

Oh, and the VESA standard for 60Hz is 59.94 -- Google it. That's the root of the problem. In order to handle HD correctly and fix media center issues, 7 calculates refresh rates by the book. Since it's NOT 60 and only integers are supported, it really is 59.
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29 Jun 2009   #138
Zer0K3wL

windows 7 sp1 x64
 
 

hmmmm my bad did some reading.
seted manualy forcing res by adding custom res.
and then at custom set refresh 60.000 actualy 59.100 60hz reported by os.
and now ofc only 60 hz avaible and working.
gess i'm fine now i gess.
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09 Jul 2009   #139
ikilledkenny

Windows 7 Professional, Windows Longhorn 4074
 
 

Looks like the thread is closed now.
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10 Jul 2009   #140
MorbidGod

Windows 7 Ultimate x64 7127
 
 

Quote   Quote: Originally Posted by ikilledkenny View Post
Looks like the thread is closed now.
Why closed? ATI users (at least like me) are still stuck to massive refresh rate problems, i had to uninstall all games and apps that malfunction with this non-native resolution, it was driving me crazy! And it still annoys me to drag windows and see the refresh artifacts everywhere.

Now, i hate to say this, but RTM is closer and closer and i can picture myself with a bought final build in my computer, and still having the problem. Now, and only now i hate vista because Windows 7 is guaranteed as a big step forward, but work and other stuff are forcing me to downgrade it.
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