New
#1
Resource use spike when audio playback begins, Windows 7
When I begin playing an audio file on the computer, CPU and memory use spike (I think the CPU goes up to 50%) for the next 2-3 minutes. The audio player software hangs during that time, and no sound comes out.
After the 2 or 3 minutes have passed, audio playback resource use drops to normal and remains that way.
The usage spike happens only the first time the audio player is used after booting. After that, it operates normally even if the program is closed and reopened, or if another audio player is used.
The problem occurs in the same way no matter which audio player I use (foobar2000, mpxplay, 1by1) and no matter what file format is played (mp3, FLAC, ALAC).
The Task Manager seems to show that audiodg.exe is using a lot of CPU during this time. I say "seems" because the CPU number under audiodg.exe seems to go up to 7 or so, but I haven't seen it reach anywhere near 50 or 100.
All the Enhancements for playback devices are unchecked.
This problem has begun within the past year, I think, on a 4-year-old computer. I haven't changed any audio settings manually.
This isn't a fatal problem, but it does make my computer unusable for 3 minutes each day. I'd be very grateful for any suggestions.