Question About Video Cards. Do not Understand :(

Criminal Fetus

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Ok I have this game Call Of Juarez - Bound In Blood, i'm only using this as an example, but according to the specs and system requirements lab, i can run this on max settings as seen below. BUT, my main question is that yes i know its an older card, but given that in x64 mode i'm allotted 2GB of video memory along with whatever i have to use as reserve for the system, so why is it that when i actually DO jump into the game i cannot? I have the latest shader model and meet everything, and yeah the card itself is only 256mb, but other allocated available memory should make up for it, right? Is there something i'm not doing to get it working correctly and why is it that my games only perform best when all anti-aliasing is turned all the way down and also shadows, particularly soft shadows? Are these reading from the site just not taking into factor the clock speeds on the card along with the few cores it has availble or what, i'm lost here. Someone please explain this to me :) thanks!

Also, does it matter i'm running 1080p rez?
 

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My Computer

Computer Manufacturer/Model Number
Custom
OS
Windows 7 7600RTM X64
CPU
AMD Phenom(tm) 9600 Quad-Core Processor
Motherboard
ASUS M4A78 PRO
Memory
4GB 1066 DDR2 OCZ Gold Edition
Graphics Card(s)
NVIDIA GeForce 8600 GT
Sound Card
On board
Monitor(s) Displays
42" RCA LCD TV
Screen Resolution
1920x1080
Hard Drives
500GB 7200 RPM SATA
PSU
400W
Case
Crappy
Cooling
Fans
Keyboard
Logitech Wireless Keyboard W/Integrated Touchpad
Internet Speed
10Mbps DL
I tried the quote button but it didn't work lol. Not sure why...
Anyways, x64 allows more than 4gb to run in the OS correct? Well that 4gb is apparently being split up so that my system is running 2gb and i guess the 2gb that are free are being used somehow into my graphics memory. ..
Not sure i understand how it even works when i thought graphics memory was different but see here, both legible sources tell me i have about 2gb of leeway to play with on my graphics....is this wrong?
 

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My Computer

Computer Manufacturer/Model Number
Custom
OS
Windows 7 7600RTM X64
CPU
AMD Phenom(tm) 9600 Quad-Core Processor
Motherboard
ASUS M4A78 PRO
Memory
4GB 1066 DDR2 OCZ Gold Edition
Graphics Card(s)
NVIDIA GeForce 8600 GT
Sound Card
On board
Monitor(s) Displays
42" RCA LCD TV
Screen Resolution
1920x1080
Hard Drives
500GB 7200 RPM SATA
PSU
400W
Case
Crappy
Cooling
Fans
Keyboard
Logitech Wireless Keyboard W/Integrated Touchpad
Internet Speed
10Mbps DL
From the looks of it, you have 4GB of System Memory.
Your video card has 256MB of dedicated video memory.

My best guess is the "Shared System Memory" section probably means that if a game needs more than the 256MB the card has by itself, it can use system RAM to augment it, kinda like a "Virtual Memory".

Don't quote me on this I could be wrong...

This is new to 7 AFAIK so i'll research it.
 

My Computer

Computer Manufacturer/Model Number
XFX NForce 780i SLI
OS
Win7 64-bit Ultimate
CPU
Intel Core2 Extrme X9650 3.0Ghz @ 3.33Ghz
Motherboard
XFX Intel 780i
Memory
8GB DDR-2 1333Mhz
Graphics Card(s)
2x SLI NVIDIA 780GTX
Sound Card
PCI Express X-Fi Titanium Fatal1ty Champion PCI-X
Monitor(s) Displays
2x Samsung LCD
Screen Resolution
1280x1024
Hard Drives
4x Seagate Barracuda 500GB something.10
PSU
PC Power & Cooling 1000W
Case
Thermaltake
Cooling
Water - 2x Koolance EXOS 2.5
Keyboard
Logitech DiNovo
Mouse
Logitech MX1000
Internet Speed
25 Down/5 Up
Shared system memory is too slow to be useful in high bandwidth real-time graphics applications. The more RAM on a video card itself, the better (generally).

The 8600GT is a nice card for the mainstream segment but I don't think it's going to be fast enough to run this game at maximum details.

Also, does it matter i'm running 1080p rez?

Sure. Higher resolutions requires more video memory and bandwidth (among other things).

NVIDIA said:
A Pixel Shader is a graphics function that calculates effects on a per-pixel basis. Depending on resolution, in excess of 2 million pixels may need to be rendered, lit, shaded, and colored for each frame, at 60 frames per second. That in turn creates a tremendous computational load.

The word "tremendous" there is an understatement! :shock:
 

My Computer

Computer Manufacturer/Model Number
Too many to list.
OS
XP, Seven, 2008R2
CPU
AMD, Intel, VIA
Motherboard
Various
Memory
Corsair, Kingston, etc.
Graphics Card(s)
ATI, NVIDIA
Monitor(s) Displays
Samsung
Hard Drives
Maxtor, Western Digital
Keyboard
qwerty
Internet Speed
22 Mb/s @ home, 1 Gb/s @ server
Other Info
All of my systems still run fastest on XP 32-bit for the most part. Win7 is fun to play with, but I still prefer XP for raw speed, security, and functionality.
I'll give it a go with a lower rez then. But using a TV as my main and only monitor, there are very few resolutions that will actually fit to my screen and not cut things off. Most of the best fit are way poor resolution to my liking!
 

My Computer

Computer Manufacturer/Model Number
Custom
OS
Windows 7 7600RTM X64
CPU
AMD Phenom(tm) 9600 Quad-Core Processor
Motherboard
ASUS M4A78 PRO
Memory
4GB 1066 DDR2 OCZ Gold Edition
Graphics Card(s)
NVIDIA GeForce 8600 GT
Sound Card
On board
Monitor(s) Displays
42" RCA LCD TV
Screen Resolution
1920x1080
Hard Drives
500GB 7200 RPM SATA
PSU
400W
Case
Crappy
Cooling
Fans
Keyboard
Logitech Wireless Keyboard W/Integrated Touchpad
Internet Speed
10Mbps DL
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