There is some pretty big news out there. AMD recently released mantle, a low level API that eliminates heaps of CPU overhead (draw calls). It now seems that both DirectX and OpenGL will follow that same route as AMD’s API. Over at this years GDC some slides where shown demonstrating that DirectX and OpenGL will start offering low-level access in order to reduce draw overhead. This should excite gamers with slower processors alright.
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My Computer
At a glance
Windows 10 Pro X64Intel(R) Core(TM) i5-3570K CPU OC@ 4.5GHZ Turbo8.00 GB DDR3 1600MhzMSI Gaming X GTX 1070
- Computer type
- PC/Desktop
- Computer Manufacturer/Model Number
- Dude Build
- OS
- Windows 10 Pro X64
- CPU
- Intel(R) Core(TM) i5-3570K CPU OC@ 4.5GHZ Turbo
- Motherboard
- MSI Z77A-G45 Gaming
- Memory
- 8.00 GB DDR3 1600Mhz
- Graphics Card(s)
- MSI Gaming X GTX 1070
- Sound Card
- Realtek High Definition
- Monitor(s) Displays
- Dell S23O9W, HP L1710
- Screen Resolution
- DELL-1920 x 1080 HP-1280 x1024
- Hard Drives
- Crucial m4 256 SSD, WD 7200RPM 500GB WD 1TB
- PSU
- Seasonic X650 GOLD
- Case
- Zalman Z12
- Cooling
- Antec Kuhler 920
- Keyboard
- Logitech
- Mouse
- MSI DS100 Interceptor
- Internet Speed
- 50 down and 5 up
- Antivirus
- MSE
- Browser
- Chrome, IE 11
- Other Info
- Logitech X-620 Speakers