DirectX & OpenGL to open up low-level access

Dude

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There is some pretty big news out there. AMD recently released mantle, a low level API that eliminates heaps of CPU overhead (draw calls). It now seems that both DirectX and OpenGL will follow that same route as AMD’s API. Over at this years GDC some slides where shown demonstrating that DirectX and OpenGL will start offering low-level access in order to reduce draw overhead. This should excite gamers with slower processors alright.

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Seems that, GPU's will battle less when trying to render stuff...
 

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