I will probably do so...I am not a big hardware person myself and the 860 seemed solid as people have been raving about it...
The 860 is cheaper but it isn't future proof correct? The 920 did look great but it was pretty expensive the last time I looked...
I will have to go take a look at newegg and see where it is at now![]()
hmm....??
both the ''i5 860'' & the ''i7 920'' retail here in the UK for about £200, im sure US pricing will be similar, the exchange rate isn't but the relative pricing should be![]()
You are...correct
The i7 860 and i7 920 are about the same price o_0...
The only thing with the 920 is the need for a new MOBO and RAM (not an issue for me)...
So...920 is $279.99 + $199.99 for this fantastic looking EVGA board on newegg and probably another $100+ for the RAM...
Looks like the GFX is going to cost the most:roflmao:
oh....i may have misunderstood, if you already have an 1156 board then ''i5'' is the clear choice, you dont wanna buy a new board to cater the ''i7''
but if your starting from scratch, 1366 is the way to go.
back OT......
more info on the humble GPU. ''Ray-Tracing''
sourceThis demo was presented by Chaos Group on August 6, 2009 at the SIGGRAPH 2009 Chaos Group User Event. During the event the first public showing of their GPU rendering tests were presented to a packed house. This video showcases the recently released V-Ray RT using an NVIDIA GeForce 285 GPU. While this GPU verson is not a shipping product yet, already this technology demo features rendering speeds and quality surpassing all of the current GPU rendering applications that we've seen to date. Several high level industry representatives in attendance commented that this demo was the highlight of SIGGRAPH 2009.
Video Notes
This demo currently uses CUDA, but Chaos Group is looking to possibly port to OpenCL
Once a shipping product, the GPU rendering version of V-Ray RT will support distrubuted Rendering
The product will support more than one GPU
There was no date announced about the release of this product
What seperate their solution from all others is that the GPU rendering output MATCHES the production render quality from a CPU rendered frame buffer exactly!
My Computer
- Computer Manufacturer/Model Number
- myself
- OS
- SEVEN x64
- CPU
- Q9450 @ 3.6GHZ 1.34v
- Motherboard
- ASUS P5K PREMIUM P35
- Memory
- 8GB 1066 buffalo firestix @ 1152mhz CL5
- Graphics Card(s)
- Sapphire HD 5970 + GTX260 (physX)
- Sound Card
- Creative X-FI Xtreme Gamer
- Monitor(s) Displays
- SAMSUNG 20'' & SAMSUNG 23'' (dual screens)
- Screen Resolution
- 2048x1152 & 1680x1050
- Hard Drives
- 1x seagate 160gb IDE & 1x seagate 160gb SATA
- PSU
- XCILIO 850w (78A)
- Case
- CM590 1x 120x38mm & 2x92x38mm / 4x 120x25mm
- Cooling
- AC7 PRO @ 92x38mm blower, Lamptron military bus bay controll
- Keyboard
- LOGITECH E110
- Mouse
- logitech NX5
- Internet Speed
- 2MB
- Other Info
- its a continual ''work in progress''....