Anyone playing TERA?

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Anyone checked this game out yet? I got to play for a little while last night. The graphics are pretty stunning at 5760x1080 with full eye candy. The races leave a little to be desired, and are a little too cookie cutter anime IMO. Frankly I'm am absolutely sick of playing World of Warcraft clones. While this game is a step in the right direction, it is far from the major overhaul this genre needs.

That being said, the true action aspect of this game appeals to the FPS player in me, and the community appeals to the MMORPG player in me as well. It may be a fun distraction until The Secret World is released in June of 2012.
 
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I tried it and just didnt like it. Loved the idea of targeting, but overall didnt impress me much. It did look good though.

I recently started playing RIFT again, and much has changed. I find it to be better than TERA, but not sure I'll stick with it either.

Isn't GW2 coming out soon? Bit interested in that :)
 

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I tried it and just didnt like it. Loved the idea of targeting, but overall didnt impress me much. It did look good though.

I recently started playing RIFT again, and much has changed. I find it to be better than TERA, but not sure I'll stick with it either.

Isn't GW2 coming out soon? Bit interested in that :)

GW2 is out some time this summer I would think, I just got done playing the beta this last weekend and had a lot of fun and the game was great but it seems that the game is still maybe a couple of months away from going gold

I am just guessing maybe an end of June or July release for GW2

I played the Terra beta and it was pretty fun but not enough fun IMHO to pay a subscription monthly to play the game
 

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I have played GW2 beta, Rift, and Tera and I am going to stick with Tera due to the skill requirement to be successful in PvP and PvE. No other MMO has challenged me like Tera has. I am a PvP'r by nature and I typically frown upon PvE but the combat system in Tera is so different and very fun. The fact that you actually have to be pro-active during boss fights is a plus to me.
I personally have been looking for a skill based MMO since the vanilla Age of Conan days.
I played Rift for only a couple of months before quitting because the combat system was typical and boring, just like 90% of the MMO's on the market at this time.
I also tried GW2 beta and within a hour I found myself emailing ArenaNet requesting my money back. The combat is the same old typical (no skill required) tab-targeting combat that most MMO's offer.
Everyone plays MMO's for different reasons and I personally play for PvP. With that said, I also feel that combat functionality is equally important. If the a MMO utilizes a lame combat system, then that particular MMO will not hold my interest.
Also consider the fact that 80% of the time a player spends in a MMO they are usually engaging in some type of combat. If the current MMO you are playing offers the same repetative combat that the last MMO you played offered, then where's the fun in that? In essence, it's like playing the exact same MMO with a different skin.
 
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I played Rift for only a couple of months before quitting because the combat system was typical and boring, just like 90% of the MMO's on the market at this time.

My major issue with RIFT as well. I like it, but i think Im simply burned out on MMOs. Im not sure wht TERA didnt grab me. Perhaps a second look may be in order.
 

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I watched some gameplay, I did'nt seem to like it. :/
 

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Unbalanced PvP is really starting to annoy me.
-Getting two shot by Berserkers is starting to get really old. I know they move incredibly slow, but the damage they can dish out if they catch you is ridiculous.
-Lancers are impossible to take down if they have a healer.
-If the healer happens to be a priest, you pray that the zerker on your team isnt terrible, because that's the only way you have a fighting chance.

TL;DR Rock beats paper...

PvE is terribly easy from what I've experienced so far. I hope endgame content is not as simple.
 

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Unbalanced PvP is really starting to annoy me.
.

This doesnt much surprise me. Many MMOs have had a balance issue with PVP.
EQ2 ATM so broken its no fun.

In RIFT, Warrior are insanely OP. Just a PVP BG and out of 12 people 6or
7 are Warriors (usually just riftstorming) and the rest are offensive Clerics.

Would love to something come out that had some good balance to it, because PVP is certainly a blast.
I dont mind dying in PVP, but when awarrior runs up stuns and 1 shots you ... wheres the fun in that?
Not only that but same move over and over. Just Spam the I Win button and run around.


LOL, I actually made a Warrior in RIFT to see how it was. And it truly was that easy. Only really needed 2 or 3 abilities on the hotbar.
 

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This doesnt much surprise me. Many MMOs have had a balance issue with PVP.

There is an extremely simple solution to balanced PVP without adversely affecting PVE. Seperate skill trees completely. Three trees for PVE, three for PVP. This would allow for full balance in pvp without screwing over specific skill trees for PVE.

The Secret World has gotten it right with two aspects so far: Three factions, and NO classes. Any player can switch from melee, to a healer, to a tank as often as they wish. This should break flavor of the month classes, and allow players to really pick and choose their own play style. This also stops the vicious cycle that is PVP in modern MMOs: class is overpowered and can not be fixed, nerf it into the ground until you have time to rebalance it. Effectively making max ranked characters useless in both PVP and PVE until you decide to fix them. (Which often causes a drop in subscriptions)
 

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I'm enjoying tera way more than any other mmo I've ever played.

I really have to ask are you sure we were playing the same game?

...or were you just wussing out and avoiding all the challenging fights?
 

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I tried it and just didn't like it. Loved the idea of targeting, but overall it didn’t impress me much.
 

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Yeah, don't know what it is, but people seem to hate actually moving around and participating in combat.. apparently creating 10 step macros that instantly kills things is more fun somehow...


I'll be playing the game until it dies though, definitely better than any of the other 2 dozen mmo's I've tried.

And stop comparing it to c9...
they are nothing alike.
 

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The combat style is decent, however endgame is the same dead horse being beat with what I have to assume is a splinter by now. GvG battles are fun...until the GM of a guild with four times your numbers decides he does not like something you said. Then its camp fest until the timer runs out on the war.

I do hope developers break this cycle of WoW clones some time soon. They fail to realize that WoW was a once in a lifetime success story, the content of the game is NOT what made it so successful. The success came from marketing a consumer/hardware friendly game that could allow you to connect with people from around the world. (Before you grab your torch and pitchforks...I understand that WoW was not the first true MMO, however it is the first and ONLY MMO to reach such a large number of subscribers, and generate more than 5 Billion in subscription revenue.)

The bottom line is the developers can not continue to churn out the same old MMO template and expect that the revenue will support future content development and server costs. It simply will not happen unless they can produce something truly innovative.
 

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PVP in mmo's is retarded... always has been always will be.
Argue it until you're blue in the face but I've never participated in a 'epic battle' it's always one side has the upper hand by such a noticeable amount it's not really interesting. ...being on either side of it for me.


They've already added two additional new instances for endgame and more are on the way.
They've also implemented a butt load of customizations for armor and gear.
Also special items obtainable through achievements.
The game is still growing, and it has pretty much zero real bugs all the problems are minor.
People don't seem to remember when WoW the 'big giant' was released it didn't work at all.
Most people didn't start playing until a couple of years later... this game may be the same might take some time to really catch on, but I really don't see it dying.

I'm comparing it to both the pay to play and the free 2 play mmo's I've tried over the years and I really do think it's the best concept so far. They do seem intent on constant expansion and updates. They've already added a new blank spot on the maps which I'm assuming will be an entire new area after a future update.

They have also said they do not plan on charging additionally for any of the added content.
Though there are a few appearance things you can buy with real world money... to be perfectly honest they aren't any better than what you can earn or create in game.

What is this about mmo template? everytime someone has tried to break it at all the game has failed horribly.
People want a completely open world but without some structure there is no story there is no real meaningful content at all.
 

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PVP in mmo's is retarded... always has been always will be.
Argue it until you're blue in the face but I've never participated in a 'epic battle' it's always one side has the upper hand by such a noticeable amount it's not really interesting. ...being on either side of it for me.
...

What is this about mmo template? everytime someone has tried to break it at all the game has failed horribly.
People want a completely open world but without some structure there is no story there is no real meaningful content at all.

Agreed on most MMOs failing at PvP, however there is always an exception that proves the rule. Warhammer Online: Age of Reckoning was that exception, server populations were roughly 50/50, scenario wins were 45/55 in favor of whichever side had won the city battles the week before. They had a fantastic game going, until EA stepped in and completely destroyed the balance.

I know that WoW had major issues at launch, I played from launch for 4 years before retiring my account. I'm not saying all games need to be perfect from launch.

Just that if they want to compete, they need to be nearly flawless simply because people have a tendency to compare all new launches to WoW. WoW will win hands down in terms of polish to the game/engine and graphics every single time. I know it took a while for subscriptions to explode, roughly a year and a half after launch the game had 3 million subs, peaking at 11 million with the launch of Burning Crusade. It now sits at around 8 million worldwide.

They've also implemented a butt load of customizations for armor and gear.
-Recycled idea with a new name. (WoW, SWTOR, WHO, AoC)

Also special items obtainable through achievements.
-Again recycled from previous games. (WoW, SWTOR,WHO, AO)

They've already added two additional new instances for endgame and more are on the way.
-These instances have been in circulation for a year. All they are doing is voice overs for the Korean version and having to make small tweaks to "westernize" the game. What happens when the content pool dries up? When they are forced to create new content instead of repackaging the Korean instances? Western gamers burn through content a lot faster than eastern gamers do. To quote something I recently read(it may be in this thread somewhere) They enjoy the stick more than the carrot.

The MMO template I speak of is the cookie cutter: tab target, roll face on keyboard, pray to the RNG gods, rinse and repeat game play. SWTOR and Allods Online are recent examples. SWTOR had a HUGE budget, instead of using that windfall to be innovative, they spent it on voice acting for each individual quest. The core of these games is the same. The only change is the graphics, classes are renamed/recycled. Tera is an exception in its targeting system, however the basics are still under all those pretty graphics.

As an example, take the paper/pencil world of Shadowrun. A blend of technology, steel, and mysticism. Better yet, look at any White Wolf produced RPG. These may be paper and pencil, but they contain elements that would be easily transformed into an online experience, and could break the mold.

Could you give me some examples of games in the last 5 years that have tried to break the basic mold? I have seen none that attempted to move away from this playstyle.(This does not mean they are not out there, just that I have not seen any. Read: This is not an attack on you Magus, I am truly interested!)

Perhaps I am asking too much from the developers, I can not pretend to know how they could incorporate innovation and package it appropriately to achieve a moderate level of success.
 

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So what about the Nexus?

Anyhow, it's quite obvious you are dead set against the game so I'll stop trying to change your mind.

Then again I guess we're even have a friend that is a warhammer fan and he simply never shuts up about it.

...and my point in outlining all those features is how long exactly was WoW around before it had all that? 5 years? 6?
This game launches with all of it.
 
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I apologize if my post sounded like an attack Magus, that was not my intent at all.
I am not dead set against the game, that was me thinking/typing out loud more than anything else.

True, WoW did not have those features until quite recently. But most of what you mentioned has become standard for MMOs. The point I was trying to make is that Tera really is not all that innovative.

I truly hope you enjoy the game! After all, games are meant for entertainment, if you're not having fun, why play? :D
 

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There isn't a lot left to innovate let's be honest, like I said attempts at open sandbox have generally failed.
...and granted I quit wow before cataclysm, but I don't know where everyone gets this 'there is not endgame content' thing from Tera.
All the stuff you expect is there no enormous raid instances, but to be perfectly honest fighting with 25 people for gear was kind of stupid anyway.
Battlegrounds will open up soon enough, but like I was hinting at earlier. I've seen mmo pvp to be little more than a outlet for e-bullies.

The nexus concept is a bit like the rifts in rift. Endgame level creatures basically spill out of them (though they are different from any of the other monsters in the game) and it's been pretty fun putting groups together to tackle the nexus. It's still stress testing right now, but it'll be a regular part of the game soon. Also there are already a ton of rewards and special vendors set up around it too.
 

My Computer

Computer Manufacturer/Model Number
Insane hobo technologies. ;-)
OS
Windows 7 x64
CPU
Intel i7 2600k
Motherboard
Asrock z68 extreme 4 gen 3
Memory
G.skill Ripjaw 16gigs @ 1866
Graphics Card(s)
Nvidia gtx580 (evga)
Sound Card
Integrated HD audio + hdmi
Monitor(s) Displays
24" ASUS widescreen + 42" insignia
Screen Resolution
1080p (1920x1080)
Hard Drives
128 Samsung 830
256 Samsung 840
3 x 1tb storage drive (various)
1 western digital 1tb (eSATA)
1 Seagate 1tb (eSATA)
PSU
1 kilowatt SLI/Crossfire rated Silverstone modular
Case
NZXT Phantom + additional 220 fan
Cooling
Zalmann
Keyboard
Microsoft wireless 3000 (v2)
Mouse
MS - wireless 5000 (bluetrack)
Internet Speed
depends on if you ask me or my provider.
Other Info
The above information is provided as is, and the author assumes no responsibility for issues it may cause with your sanity or fanboyism.
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