PVP in mmo's is retarded... always has been always will be.
Argue it until you're blue in the face but I've never participated in a 'epic battle' it's always one side has the upper hand by such a noticeable amount it's not really interesting. ...being on either side of it for me.
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What is this about mmo template? everytime someone has tried to break it at all the game has failed horribly.
People want a completely open world but without some structure there is no story there is no real meaningful content at all.
Agreed on most MMOs failing at PvP, however there is always an exception that proves the rule. Warhammer Online: Age of Reckoning was that exception, server populations were roughly 50/50, scenario wins were 45/55 in favor of whichever side had won the city battles the week before. They had a fantastic game going, until EA stepped in and completely destroyed the balance.
I know that WoW had major issues at launch, I played from launch for 4 years before retiring my account. I'm not saying all games need to be perfect from launch.
Just that if they want to compete, they need to be nearly flawless simply because people have a tendency to compare all new launches to WoW. WoW will win hands down in terms of
polish to the game/engine and graphics every single time. I know it took a while for subscriptions to explode, roughly a year and a half after launch the game had 3 million subs, peaking at 11 million with the launch of Burning Crusade. It now sits at around 8 million worldwide.
They've also implemented a butt load of customizations for armor and gear.
-Recycled idea with a new name. (WoW, SWTOR, WHO, AoC)
Also special items obtainable through achievements.
-Again recycled from previous games. (WoW, SWTOR,WHO, AO)
They've already added two additional new instances for endgame and more are on the way.
-These instances have been in circulation for a year. All they are doing is voice overs for the Korean version and having to make small tweaks to "westernize" the game. What happens when the content pool dries up? When they are forced to create new content instead of repackaging the Korean instances? Western gamers burn through content a lot faster than eastern gamers do. To quote something I recently read(it may be in this thread somewhere) They enjoy the stick more than the carrot.
The MMO template I speak of is the cookie cutter: tab target, roll face on keyboard, pray to the RNG gods, rinse and repeat game play. SWTOR and Allods Online are recent examples. SWTOR had a HUGE budget, instead of using that windfall to be innovative, they spent it on voice acting for each individual quest. The core of these games is the same. The only change is the graphics, classes are renamed/recycled. Tera is an exception in its targeting system, however the basics are still under all those pretty graphics.
As an example, take the paper/pencil world of Shadowrun. A blend of technology, steel, and mysticism. Better yet, look at any White Wolf produced RPG. These may be paper and pencil, but they contain elements that would be easily transformed into an online experience, and could break the mold.
Could you give me some examples of games in the last 5 years that have tried to break the basic mold? I have seen none that attempted to move away from this playstyle.(This does not mean they are not out there, just that I have not seen any. Read: This is not an attack on you Magus, I am truly interested!)
Perhaps I am asking too much from the developers, I can not pretend to know how they could incorporate innovation and package it appropriately to achieve a moderate level of success.