SquonkSC
New member
well usually i'd agree. In this particular case however....
I tried to write an app that would set audioendpoints systemwide.
CodeProject: Set Audio Endpoints System Wide Vista/Windows 7. Free source code and programming help
so dived deep into the matter.
Must be said, the windows 7 audio sublayer is without any doubt the most 'accident prone' complex piece of engineering i've ever seen.
There are tons of layers between the actual hardware, the driver and the OS. In fact part of the OS encapsulates the hardware even before the driver get's it.
But the endresult (if and when it works) is excellent. Switching audioendpoints back and forth on the fly is a really big thing.
Hi Petrossa,
Thanks for that insight.
I always like to understand the backgrounds of things, and I didn't know that this audio engine is so complicated.
(by the way is it very different from Vista?)
Nevertheless the manufacturers had ample time to anticipate, because MS released enough builds to work on imho.
I am not convinced it isn't a tactical decision, because they have done it with every OS that MS made.
Greetz
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